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Halo Infinite's Vehicles: The Good, the Bad, and the Ugly

Halo Infinite’s Launch Site Map Is Trolling the Hell Out of Me and I Love It ... but there’s a good chance you’ll end up wedged against a wall, Austin Powers-style. ... Yet Halo’s vehicles ... Halo Infinite modders have begun adding previously unplayable vehicles, and even creating their own new ones. While widespread modding is still fairly rare for the game, some players are beginning ... Halo Infinite’s campaign feels very familiar but new thanks to abilities like the Grappleshot. The early missions set the stage for a bigger Halo game. New weapons and vehicles are headlined by the grappling hook, which unlocks new movement and offensive capabilities. While Halo is eschewing trends like a battle royale format, the free-to-play multiplayer release will have microtransactions, allowing players to pay for premium cosmetics, experience boosts, and the option to swap out challenges. Xbox has released a new video full of details regarding the campaign for the upcoming game Halo Infinite. The video breaks down the campaign and shows new abilities, new enemies, and more. Halo Infinite is an upcoming video game serving as a sequel to Halo 5: Guardians, which is being developed by 343 Industries, Certain Affinity, and SkyBox Labs, and published by Microsoft Studios. The game was first unveiled during the opening to Microsoft's E3 2018 conference, with a release date originally... According to Microsoft, Halo Infinite is the "biggest Halo experience" to date. It is available to pre-order now and will release on December 8, 2021. It will also be available on Xbox Game Pass ... A new Halo Infinite's Open World campaign gameplay trailer is our first good look at the new Single-Player story in more than a year, and it aims to make up for the delay. As promised over the weekend, the Xbox announced early Monday morning a trailer for Halo Infinite Campaign Overview on its official YouTube channel. Ahead of Halo Infinite’s Dec. 8 launch, we spoke to Halo Infinite’s Paul Crocker and Tom French, as well as 343 Industries boss Bonnie Ross. Halo games are always about the sandbox, filled with different things like vehicles to play around with. 343 Industries' upcoming title Halo Infinite is no exception, with a number of returning ...

2021.11.27 17:52 ChessChallenger Halo Infinite's Vehicles: The Good, the Bad, and the Ugly

This post aims to accurately discuss the successes and failures of Halo Infinite's vehicles and related systems. It's long, but (hopefully) readable.
I, as well as many other players, believe vehicles in Infinite are having a rough time. There are a few good points, but by and large vehicles are weaker and less prevalent than they've ever been in a Halo. Let's find out why!
First, BtB vehicle spawning is more randomized than ever. This isn't necessarily a bad thing, of course; I even think this sort of system could be more fun if it was perfected, but it's current state leaves much to be desired.
Currently, the pelican drops are mostly random. 343 has talked about how they want to favor losing teams in some cases to help them potentially come back, which sometimes happens, but I've also seen the opposite happen where the winning team is dropped better stuff than the losing team.
Additionally, these pelican drops are supposed to ramp up over time, leading to more powerful vehicles spawning into the map as the match goes on. Most players haven't really experienced this; I've seen comments from players that never saw a Scorpion in ~20 hours on BtB, and I personally have never been in a game with a Wraith. Instead, I've had things like Gungooses drop 10 minutes into a game.
In short, 343's stated goals with the randomized Pelican drops aren't being met, and that's leading to a lot of inconsistency and frustration with the system.
Next, BtB maps are not designed to accommodate vehicles. There are many complaints about map design, some of them warranted, some not, but it would be difficult to contest that vehicles are much more restricted by the map in Infinite than previous titles.
You typically only have 3 real lanes to approach the enemy, and sometimes one of these isn't open for vehicles (like the middle room in Fragmentation). This severely limits how you can use the vehicle; you can either approach the enemy through one of the lanes, or camp in one of the few open areas in the map.
Speaking of which, I recall BtB maps being much more open in previous titles, with large areas vehicles could freely traverse. Infinite's BtB maps are littered with terrain pieces that arguably make the map more visually appealing, but also obstruct movement for vehicles.
By and large, the map design leaves much to be desired with regards to vehicles.
As you may have noticed, individual vehicle performance varies wildly. I've had a ton of fun using the ghost, but struggle to do anything but die in the Banshee despite loving it in previous games. Of course, how 'good' a vehicle is depends on a number of factors as well as individual opinions, but it's safe to say that many vehicles have been adjusted in less than favorable ways.
The vehicle I think has been most negatively changed is the Banshee. It has lost it's energy shield from some previous games because the Banshees the Banished have are older models without shields, but it also seems to have less raw health than previous games, judging by how quickly it's destroyed.
It also has abysmal handling compared to previous games. There, while the Banshee was more difficult to use properly than UNSC flying vehicles like the Hornet or Wasp, it felt really good when mastered. In Infinite... turning at all is difficult, loop maneuvers are smaller and seem stiffer, and frankly, flying it is more frustrating than fun.
Other vehicles also have some odd changes. Warthogs in this game are incredibly fast but have quite low health, brute choppers feel clunky and difficult to control, and rocket hogs have new (and vastly inferior) turret firing. Many vehicles, most notably the warthogs and ghosts, don't feel as heavy as they should, and get launched by the smallest rocks or other terrain.
Some vehicles, though, are very powerful if you can hold on to them. Ghosts and wasps can do a lot when piloted well, especially in comparison to the other vehicles.
Finally, Infinite's sandbox has more vehicle counters than ever before. This is, in my opinion, the biggest reason why so many people are frustrated with the vehicles. It's nearly impossible to stay alive in vehicles for long in this game.
Here's a list of vehicle counters in Infinite's sandbox:

For comparison, here's a list of vehicle counters in previous Halos:
Basically, Infinite replaced the Plasma Pistol's anti-vehicle utility with four new things that EMP vehicles and also added grapple, which makes it really easy to hijack everything, including flying vehicles.
Of course, not all of these counters will be present in each game, but the sheer number of them in Infinite guarantees there will be multiple accessible ways to beat vehicles. By and large, it's never been harder to go on a tear with a vehicle than in Infinite.

So, this isn't great. I personally am more of a fan of arena than BtB, but every once in a while, I get the urge to hop into BtB or Warzone to mess around with power vehicles. Unfortunately, Halo Infinite has made scratching that itch much more difficult than it was in previous entries.
Similarly, people I know that primarily play BtB have told me they're disappointed by the vehicle experience in Infinite, many of them citing the reasons I mentioned above.
I'm sure I'm missing some crucial points in this topic, however! What are your thoughts on Halo Infinite's vehicles? Do they need more health? Should power vehicles spawn more often, or at the beginning of matches? Should vehicle counters be used less in the sandbox? Give me your thoughts down below!
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2021.11.27 17:52 gfagien Fort Lauderdale Beach Sunrise shot on RED Komodo and Gemini | Komodo time-lapse footage in Florida

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2021.11.27 17:52 sophia-69 US lawmaker Boebert apologizes for anti-muslim slur

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2021.11.27 17:52 bhargava27 Today, I am attending my first ever basketball game. I am super happy that its a Bulls vs Miami game. Lets go Bulls!!

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2021.11.27 17:52 ryleighheather Pokémon SM anime and depression.

I was curious if anyone has gone through anything similar? A few years ago when the sun and moon anime became available to stream on Netflix, I was really struggling with some depression. (It was medication related, I was thankfully able to get things balanced!) I was browsing one day trying to find something decent to watch when I stumbled upon it, I hadn’t seen any of the anime since I was about 11/12 years old. I was immediately enthralled. The music, the visuals, the animation style, the region, the new Pokémon, everything about it was just magnificent and I can’t remember anything else making me feel like that. It honest to god was probably the only thing that pulled me out of that depressive episode I was in. Has anyone experienced anything similar? I was curious because I’ve heard that a lot of people don’t like the anime style of these seasons because it’s more “chibi/kiddie” than what people are used to. I personally liked it better. Just wanted to throw my thoughts out there in case anyone agreed.
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2021.11.27 17:52 vp0267 Does John Abraham get his voice dubbed in movies? His voice is so different in KBC than what he sounds like in movies - I was so caught off guard when I heard him on the show lol

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2021.11.27 17:52 Remi_Dai CS major transfer to UCSD

I'm about to apply for a transfer this year, but I'm still confused. I noticed on the assist that transferring to UCSD still requires taking cis 28, do these classes have to be completed next spring quarter? Has anyone been successful in getting into the cs major at UCSD without taking cis 28?
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